Creative Technologist & Developer

Photorealistic 3D assets, straight from reality.

I'm Jakob Noweck. I specialize in 3D Gaussian Splatting, capturing real places and turning them into production-ready 3D assets for broadcast, virtual studios, and VR.

Backed by Science. Not just an operator, but a researcher in the field of 3DGS. Explore my previous work below.

News

Latest updates and field reports directly from LinkedIn.

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Virtual Studio & Broadcast

Coming Soon

Gaussian Splatting in Vizrt Engine

Photorealistic environments straight into live production: 3D Gaussian Splats integrate natively into Viz Engine — without tedious mesh conversions and with full broadcast performance.

Vizrt Logo
Coming SoonViz Engine Integration50/60 FPS Real-TimeFreeD Tracking SyncDepth Compositing
  • Virtual Studio Sets — Real-world locations as walkable, high-resolution 3D backdrops for live broadcasts.
  • Real-Time Relighting — Dynamic adjustment of lighting and color temperature to match physical studio lights.
  • Hybrid Scenes with Meshes — Seamless combination of Gaussian Splats with classical 3D geometries and AR graphics.
  • Vizrt AI Keyer & Depth Occlusion — Natural depth sorting: presenters move freely in front of and behind elements of the splat.

Reality Capture with PortalCam

From Reality to Asset in a Few Hours

I work with the XGRIDS PortalCam myself: equipped with LiDAR and four cameras, I turn real-world locations into photorealistic, production-ready 3D assets in just a few hours.

XGRIDS Portalcam
  • PortalCam Capture — High-precision reality capture in record time.
  • AI Processing — Advanced 3D Gaussian Splatting.
  • Ready in a Few Hours — Immediate deployment for real-time engines & broadcast.

Possibilities

Infinite Applications

See how photorealistic 3D assets transform entire industries.

  • Broadcast & Live-TV — Photorealistic virtual sets.
  • Industry & Architecture — Centimeter-accurate digital twins.
  • VR & Gaming — Immersive environments from the real world.

Featured Scan

3D Gaussian Splatting — live

Explore one of my recent captures: the Landschaftspark Duisburg-Nord, fully digitised and ready for virtual production.

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Aerial night view — Landschaftspark Duisburg-Nord

Academic Research

Development & Research

Exploring the bleeding edge of 3D Gaussian Splatting and Generative AI at Hochschule Düsseldorf.

Scientific Specialisation & Bachelor's Thesis

My work focuses on the paradigm shift from manual 3D modelling to AI-driven generation using 3DGS — evaluated against State-of-the-Art frameworks for broadcast and VR.

Read full research